![]() Nothing new there, then.īut the game's environmental modelling is rather more novel. The knight uses one-handed swords and shields, the barbarian prefers two-handed, heavy broadswords, the more agile amazon uses staves and bows, and the sturdy dwarf employs, you guessed it, an axe. Severance sees players taking the role of one of four characters, each with his or her own fighting style and choice of weaponry. If the truth be known, once the initial amusement has worn off, being able to dismember your opponents is a bit of a gimmick, and compared to a good honest sword, the limb of some goblin (or similarly stereotypical fantasy bad guy) doesn't make much of a weapon. If that's not shocking enough, once the limbs are detached, players can then use them as weapons, to batter any enemies unfortunate enough to be still around. Though it certainly has blood in abundance, its 'unique selling point' is the ability to hack enemy's limbs from their bodies in graphic detail. Now no action game is considered complete without liberal splatterings of claret, and to shock these days, games have to plumb new depths of depravity. And secondly, because when you killed one of the ten-pixel high enemy soldiers, he lay on the ground kicking and screaming, and spurting blood all over the grass. At the time, it attracted media attention for two reasons firstly, the promotional art relied heavily on an image of a poppy, causing many grizzled old British Legion types to wail almost as loud as the last time they spent their entire pension on sherry. Once upon a time, there was a controversial game called Cannon Fodder, released on the 16-bit machines in the early 90s. ![]()
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